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BUGHOUSE RULES
1.There are only two people on a team, no substitutions are
allowed. Each player will play two games, Black and White.
2. The team decides which player is to play white and which
player is to play the black pieces in each match. The time control is Game 5
minutes.
3. Each player is responsible for providing a clock. If
neither player, in an individual time, has a clock players use counting as
announced by TD
4.The game is touch move. Each match is concluded as soon as
one of the players on a team wins their game. Illegal moves lose, providing
they are caught on the first move after the illegal move has been made.
a. If an opponent makes a move and starts the opponent's
clock, they have forfeited the right to claim that illegal move.
b. Before play begins both players should inspect the
position of the pieces and the setting of the clock, since once each side has
made a move all claims for correcting either are null and void. The only
exception is if one or both players have more than five minutes on their clock,
then the tournament director may reduce the time accordingly.
c. Illegal moves, unnoticed by both players, cannot be
corrected afterwards, nor can they become the basis for later making an illegal
move claim. If the King and Queen are set up incorrectly when the game begins,
then you may castle short on the queen side and castle long on the kingside.
Once each side has made a move, incorrect setups must stay.
5. When a piece is captured, the captured piece is passed to
the partner only after the move is completed.
6. A partner has the option of either moving one of their
pieces on their board or placing a piece their partner has captured on their
board.
a. A captured piece may be placed on any unoccupied square
on the board, with the exception that a pawn may not be placed on the first or
last rank.
b. Pieces may be
placed to create check or checkmate.
c. A promoted pawn,
which has been captured, reverts to a pawn and not the promoted piece.
7. A player may not attempt to hide pieces captured by their
partner from the opponent. The first attempt will be a warning and the second
attempt will result in forfeiture of the game.
8. Partners may verbally communicate throughout a game. It
is legal for one partner to make move suggestions to the other partner. It is
illegal and grounds for forfeiting the match if one partner physically moves
one of their partner's pieces.
9. Each player must push the clock button with the same hand
they use to move their pieces. Exception: only during castling may a player use
both hands.
10. When capturing only one hand may be used. The first
infraction will get a warning, the second a one minute penalty and the third
will result in the loss of the game.
11.Except for pushing the clock button neither player should
touch the clock except:
a. To straighten it;
b. If either player knocks over the clock his opponent gets
one minute added to his clock;
c. If your opponent's clock does not begin you may push
their side down and re-punch
your side; however, if this procedure is unsatisfactory,
please call for a director;
d. Each player must always be allowed to push the clock
after their move is made. either player should keep their hand on or hover over
the clock.
Define a win.
A game is won by the player:
1)
who
has mated their opponent's king;
2) whose
opponent resigns;
3) whose opponent's flag
falls first, at any time before the game is otherwise ended, provided he/she points
it out and neutralizes the clock while their own flag is still up;
4)
who,
after an illegal move, takes the opponent's king or stops the clock;
5)an illegal move doesn't
negate a player's right to claim on time, provided he/she does so prior to
their opponent's claim of an illegal move. If the claims are simultaneous, the
player who made the illegal move loses.
Defining a draw. A game is a draw:
a. By agreement between the teams during the game only.
b. If the flag of one player falls after the flag of the
other player has already fallen and a win has not been claimed, unless either
side mates before noticing both flags down. Announced checkmate nullifies any
later time claims.If a player accidentally displaces one or more pieces, he
shall replace them on his own time. If it is necessary, his opponent may start
the opponent's clock without making a move in order to make sure that the
culprit uses his own time while replacing the pieces.
Finally, it is unsportsmanly to knock over any pieces then punch the clock. For
the first offense the player will get a warning (unless this causes his flag to
fall, in which case the opponent will get one extra minute added to his clock).
For a second offense a one minute add-on for the opponent will be imposed. For
a third offense the offender shall forfeit the game. Thereafter, the
tournament director may use other penalties or expel a
player from the event for repeated offenses.In case of a dispute either player
may stop both clocks while the tournament director is being summoned. In any
unclear situation the tournament director will consider the testimony of both
players and any reliable witnesses before rendering his decision. If a player
wishes to appeal the decision of a tournament director, the player must first
appeal to the section chief then, if necessary, the player may appeal to the
Chief floor director, whose decision in all cases is final.The tournament
director shall not pick up the clock; except in the case of a dispute.
Spectators and players in another match are not to speak or
otherwise interfere in a game. If a spectator interferes in any way, such as by
calling attention to the flag fall or an illegal move, the tournament director
may cancel the game and rule that a new game be played in its stead, and he may
also expel the offending party from the playing room. The
tournament director should also be silent about illegal
moves, flag falls, etc. (unless there is an agreement with the players, before
the game, to call them) as this is entirely the responsibility of the
players.If a player promotes a pawn they must leave the pawn on the board and
clearly indicate to their opponent to what piece the pawn is being promoted.
The promoted pawn will be laid on it's side to indicate that it is a promoted
pawn. Only a tournament director may determine if a clock is defective and
change clocks. Excessive banging of pieces or clock will not be tolerated and
the offending player may be penalized with loss of time. Insufficient losing
chances claims cannot be made in Bughouse games.